Get corn :. This walkthrough and any content included may not be reproduced without written permission.
Journey down chapter 1 walkthrough
Get the Expedition Police report:. Go back to the lounge. Check the cart on the beam at left. Go back to the welder at the ship. The pontoons are the only ones he can salvage. Raise the anchor:. Enter the compound. Search the fridge on the left to find some cheese.
See the introduction to the game. The squadron moves out. Steering Wheel Return to the dock-master and use your fishing rod on the buoy floating in the water. Try to talk to Lina. Press buttons: 3 2 5 7. Look down from the platform. Bwana says he will look for perfect place to plant them. The power company has an office at Charnel Road here at Port Artue. Type in using your keyboard - Expedition.
The drawers move and a safe on the wall is exposed. Check the dresser below and Bwana gets a good blue shirt out of other moth eaten clothes. Look in the trash can on the left to find a new hook. The report is classified. Learn that the giant eels - hungries lives here at Hatari Reef. The Underland is real! Go left down the road to the lighthouse at far end. They really need heat. In inventory combine the chili taken from the sailors with the muddyuggler.
Read the charter sign at left. Click on an icon and Andi comments about that location. Check the door and learn that there are guards by the door. Go back to your office and use the fishing rod on the ceiling fan to get it - it will break so now you need to fix it. Use the cheese on Matoke's float that is on the water. See her access card on the railing. Return to your airplane and insert the metal rod into the dashboard, then attach your steering wheel. Bwana says that Kaonandodo adopted him and Kito at St.
The police car is melted. This walkthrough and any content included may not be reproduced without written permission. Remove Bwana's chains :. Play with the sequencing of those 4 numbers to open the safe. It's a Miss and she's busy. Nobody likes me. Bwana recommends to take Andi to the cinema. Leave the kitchen and show this to the concierge, and you will eventually enter the VIP lounge. Use metal rod on hole. The whole city of St.
Bwana recalls Kaonandodo's words about Underland - learn the truth. The spice mix is finished. Learn from Joe that the lighthouse is out of order and that they rely on it to get their bearing in navigation. The depressed symbol is the same symbol adjacent to where the swirl rune is parked. Ask the bartender about expedition and McIgbo. Learn about and take the model ship above the fireplace. Take the wrench. The trains are off limits to public. The observatory turns around when the button on stone at left is pushed.
Enter the elevator. Press the button on left stone. Go right of the ship to see the pelican sitting on its nest. Quickly go right and use your wrench on the nut of the next unit to be welded, then use the propeller on the nut; if you don't get it done in time, go back and use the gas canister and try again. Gimbo doesn't want to give it because it has a picture of a lobster in it. Help us fix it by posting in its Walkthrough Thread. Get the Journal to Journey down:. He fixes the gears. Turn the observatory until you see the moon in the sky.
All game titles, art and character references remain the copyright of their respective holders. Read the plaque on the wall. The Underland is real! Use the winch handle on the winch, then use it again to raise the anchor. Take the wrench. Red color means wrong number; orange color means correct number but wrong place and green color means correct number at correct place. It is the entrance to the train station that connects Port Artue to St. The hungry guest will eat all the black canapes.
Check the candles at foreground. Try to use your crooked winch handle on the train track, but you don't want to go out there. See the cemetery and hospital. Learn that he pours the drinks for Club Temba's VIP lounge and sends it up with the food shaft behind the bar. It wants a passcode. Change record and play the third from left record. The 3 buttons on the platform move the carts through the chains. Go back to Reynolds at Cinema Rex. Leave the yacht and go back to Mama Makena's.
The power light lits up. Return the buttons to their previous setting, then leave the freezer and give the toast to Sabo. Talk to Matoke. Talk to the vendor at the newsstand. Use the matches to get fire. Ask the bartender about expedition and McIgbo. Take the metal rod from the nest. Check the poster on left wall. Propeller :.
Move the cursor to bottom of screen. Borrow the screwdriver from the toolbox. Exit the bar. See Mama Makena's diner. Fix the lighthouse :. If the welder recovers before you have placed the broken propeller; do the gas canister again. They are stranded and without food. Now pick up the tray of canapes. I go t them.
Check the doohickey, the teapot with eelbladder brew on the fireplace and the anchor above the fireplace. The bartender dumps eel rinse down the drain as hazardous waste. In inventory click-hold the fishing rod and release it over the hook to get fishing rod with hook. Remove Bwana's chains :. Bwana will go to Lina and get the book from the safe. The guest eats all the canapés. See the sink at left. Check the track. Climb to the top.
There's no popcorn because the shipments were taken by the pirates. Change the frequency using the arrows to Use the lever to lower the forklift. Bwana recalls Kaonandodo's words about Underland - learn the truth. Go back inside the cell. This walkthrough and any content included may not be reproduced without written permission. Bwana says that might work but he will not stand on the track. Check the plaque at right. The trains are off limits to public.
Press the moon rune at center until the moon rune of outer wheel lands above the symbol that the observatory pointed at when it focused on the moon - looks like lightning. Get cheese. Return the buttons to their previous setting, then leave the freezer and give the toast to Sabo. What are you waiting for. Turn top right dial to 9 o'clock position. Talk to the couple outside the cinema. See the yacht at left. See Mama Makena's diner. Biko an eel trawler.
Try to talk to Lina. Bwana gets ginger. Learn that he is a decent cop and loved by the little people. See the diagram at top right of the card. That diluted his coffee. There are 3 saved game slots and an autosave. Give it to the pelican. It has a pickaxe.
Watch the Behind the Scenes. Remember that the watch-clock beside the book by the gate shows that it is 10 AM when Bwana woke up. Bwana says there are a lot of old books at the attic left by Kaonandodo. Climb the steps to the maître d guarding Club Temba. Mama Makena runs out of her secret recipe and asks Bwana to collect the ingredients. He has a crush on Andiswa. Go down and see Merton look at the model ship hanging outside the window. See the entrance of the pillar is closed. To deduce the 4 correct numbers: press one button 4 times and see if one of the lights turns green. The drop down menu has load game folder, save game disk, settings gear and exit cross.
See that Biko the trawler is gone. Check the mug she is holding. Now head inside and take the steering wheel from the wall. Use the access card on the card terminal. Head out to the right and take the net. Return to your airplane and insert the metal rod into the dashboard, then attach your steering wheel. Walkthrough by MaGtRo. Check the empty cart at end of the ramp.
Bwana says he needs to reset the number after the power went down but he forgot the number. Go right and talk to the welder, who is too busy to help you. Madame Sisulu's people will break in the club to get the book. Go to the top of the lighthouse. Put the ginger into the spice container and you will have completed the mixture. Try using the winch, but you will end up just taking the crooked winch handle. A contrite Barlow arrives, runs over the soldier and helps them escape. Take the axe from cart. Now use your crooked winch handle on the train track, then retrieve your straightened winch handle. Give it the muddyuggler - ugh!
He arrests the 2 men and places them in the cell while he interrogates Lina. There's a crane across the street from the boat and adjacent to the train station. See the cemetery and hospital. Enter Arnie's bar. Use the paint brush on the paint can to get brush with white paint. A stone with a button that can be pushed is at left. Port Artue is the only city in St. In inventory combine the paint brush with white paint and the blue moth eaten shirt to get shirt with stripes. Return to the freezer and search the cabinets to get the frozen bread.
See that she is welding the nut of the canisters. The smoke alarm is triggered and the clamps of the fire extinguisher opens. Open the dresser and you will take a blue shirt from inside. This activates the buttons. Use the empty bottle taken from the bar earlier on the drain while the plunger is on the drain. Go downstairs and through another door to find the engine room. Put your cheese on Matoke's float in the water. Finally, talk to the fisherman Matoke.
Press the button right of the door. Go left and see Cinema Rex across the street and a fancy place with a maître d at right. Check the facade in between the steps leading to a maître d. Pour some coffee in her mug, then you can take her access card. Now try pressing the middle and right buttons to see their effects. Get info about Kaonandodo:. Learn about the dangers of the mist: the hungries, cliffs and piracy. And then move to the labeled active item or person you want it to work on and release the cursor. Examine the certificate on the wall, then look in the cupboard under the window to get some stale bread-sticks.
You can put your remaining chillies into the container straight away. Go back up. The in-game menu is accessed by ESC key or placing the cursor at top of the page. Help us fix it by posting in its Walkthrough Thread. An alarm is set off. There are only mist, Bwana does not hear water. Another symbol on the pillar is depressed. Press the button on left stone.
All game titles, art and character references remain the copyright of their respective holders. Check the sign of the name of the ship. Trüberbrook Saves Steam-Version. To review the ingredients, right click the recipe: salt, lemon, chilies, extra virgin oil, ginger and chervil. Read the graffiti left of the elevator. Learn Capt Kaonandodo adopted Bwana and Kito from the streets. Check the bed. There is a key hanging above a drawer. Learn that eel's silth is the main ingredient of eel rinse. Enter the building and learn that this is the Mayor's Office.
Go right and enter the phone booth. There is a line that passes through 4 dots. Try pressing the button to the right of the door, but nothing happens. Morten still needs the blueprint to get the lantern spinning. To deduce the 4 correct numbers: press one button 4 times and see if one of the lights turns green. Uh oh! Read the graffiti left of the elevator. Go back inside the cell. Talk to Rufus the dog, then talk to Mama Makena.
Climb the ladder and you will end up on the yacht. See that the wheel needs something to hold it. Release all 4 brackets, then open the hatch and pull the switch. It looks familiar. Go left and see Cinema Rex across the street and a fancy place with a maître d at right. Go to Rufus at Mama's diner. Now head to the elevator on the way back to your airplane and use the access card on the card terminal - it needs a pass code. The Path Star is the only celestial reference in the mist.
They're chasing us. Kito hangs upside down on his chains. Talk to Kito. Note the symbol at the base pointed at by the observatory when the moon is seen in the sky. The main menu has continue, new game, load game, settings and exit. Use the keys on the tow truck. Use the steering wheel on the hole of the dashboard of the plane. Talk to him again about the password.
Unauthorized entry is forbidden. The sailor gives the chili. The breadsticks work well as rungs. There are thick power cables in there. Go right to Mama Makena's Diner. They are from MS Corollo. The top is frozen again. They will go to Underland. It wants a passcode.
Take the axe from cart. Figure out what direction the ship is going:. Check the bottle in inventory. Learn about enemies, Prof. They don't believe Bwana is the new sailor because he doesn't have the proper clothes. The power light lits up. Replace the broken lantern with the lamp from Club Temba. Enter the open back door. He hasn't heard anything about any repair. Go to the lighthouse.
The power button doesn't stay down. Go to the control panel at left. Use the paint brush on the paint can to get brush with white paint. Climb the steps to the maître d guarding Club Temba. Check Arnie's bar, the stick on the archway and the pigeon. Charlotte Educational Version englisch. Check the junk pile and get an oil can. Hear Merton yell - Golly Gunwhales. Enter and take the book on the pressure plate.
Click on the fancy car to get a tire-wheel. Check the cart on the beam at left. Use the plunger on drain. Take the plunger back. Read the plaque on the wall. Use the wrench on the lever of the forklift. Go back to the kitchen and take the canapés made by Sabo from the counter. The control panel by Bwana is turned off. Talk to bartender. Left of the ship see a buoy on the water.
He fixes the gears. It wants a passcode. The gate opens. Using the star's location compared to the Celestial Navotorium, the longitude and latitude can be used using the Age index. Read the charter sign at left. Andiswa is the mayor's secretary. The bottle is now filled to the brim. Give it to the pelican. Use the crooked winch handle on the track.
Look at the drain on the floor. Search the 4 cabinets on the wall and you will end up with some ginger. Use the winch. The last time Morten saw Kaonandodo is when he flew off in the mist. Note that the path star rune is the one in the center of the spinning runes. Turn top left dial to 6 o'clock position. It looks familiar. Go down. Check the bottle in inventory.
The bartender gives it to Bwana. Click on the cigar box. The bigwig reprimands Barlow for losing the girl and the prisoners. See that it is broadcasting at frequency - Go to the control panel at left. Go back outside and head down to the right. The big truck parks in between the factories. Borrow the screwdriver from the toolbox. Lösung öffnen. Try playing with the switches here repeatedly, and you will eventually give up and kick them into the correct position.
Gather them while they are still here. Play with it until it focuses on the crane at the train station. Turn the bolts on the 4 corners to match the surrounding grooves, then remove the plate and climb out. Take the 2 movie tickets. The left red button is the power switch. Read the book. Note where he places his cup and check the pipe dripping water. It is surrounded by stones with runes. Go right and talk to the welder, who is too busy to help you.
Talk to bartender. Go down to the giant gate. Adventure Puzzle. Check the garbage bin at bottom left to get hook. She gives the recipe and the spice container. Look at the card terminal on the right - you need at ARA or maintenance card to use this. Ride Reynolds the taxicab driver complains about Mack that sold him a tire that went flat. They are on M. Use the machete on the plants of the jungle. Airplane and surrounding area:.
Click on moon. Use the steering wheel on the hole of the dashboard of the plane. Turn the middle button off. Learn about how Kaonandodo adopted Bwana and Kito. Click on the cigar box. Bwana solves the puzzle his way. Bwana says that might work but he will not stand on the track. Bwana shows Lina the back door to the club. Try pressing the button to the right of the door, but nothing happens.
Check the window above the door. A woman opens the window across the road and drops her matches. Where did you go? Enter the cockpit. She gives the recipe and the spice container. Press the button under the meter. Pour some coffee in her mug, then you can take her access card. Search the nest to get a metal rod. Good job Bwana.
Fix the lighthouse :. Look around. If access to some bolts is not possible; press the up-down button and then stop to gain access to the screws. Got it! Be sure to check the Behind the Scenes. Ask the bartender about expedition and McIgbo. Climb the ladder. See Bwana under the rail track.
Use the matches to get fire. The arrows at right changes the frequencies. This walkthrough is the property of TrueAchievements. They're beautiful! The phone number for Club Temba is Turn the 4 planks to the pattern seen on the book. Bwana needs to prop this lever. Enter grate.
The ships are the only way out right now. See the figure on the gate similar to that shown in the book is the same as the idol. The whole city of St. Talk to Mama. Head back to the boat, then go right to see the welder again. The observatory turns around when the button on stone at left is pushed. In a shady corner of Kingsport Bay, at the outskirts of St Armando, Bwana and his trusted sidekick Kito struggle to make ends meet at their run-down gas station. Someone is welding above.
Go back to Reynolds at Cinema Rex. To review the ingredients, right click the recipe: salt, lemon, chilies, extra virgin oil, ginger and chervil. Corollo left of the elevator at the station. Open the phone box again and try to change the numbers. Android iOS. Using the star's location compared to the Celestial Navotorium, the longitude and latitude can be used using the Age index. It looks a bit like the drawing in the book. Go back outside and head down to the right.
Spiel suchen:. Go to the street at right screen and then to the M. The company hired Barlow as guide. See the M. Use your fishing rod in the water to catch a fish. Gimbo doesn't want to give it because it has a picture of a lobster in it. A guest comes out and wants the canapés. It is not working.
There's something shiny up there. Madame Sisulu the pirate chief wants the book. Check the radio. Talk to the sad sailor. Use the fishing rod on the buoy. Kito will check the airplane while Bwana looks for Lina. Watch the Behind the Scenes. Go to the control panel at left.
Arrange the wires on the plates so that outside wires are all connected. Dracula Origin 1. The depressed symbol is the same symbol adjacent to where the swirl rune is parked. Learn about the Pango Kubwa locks again. Go to the ship. Go to the alley and then bar. Check the winch for the anchor above Bwana. Bwana unratifies the pole by getting the fishing rod. Enter the bar and talk to the bartender, Check the 2 sleepy sailors.
The boss orders them to get me that book and leave no witnesses. He's still hungry. See a yacht left of the ship that might have engines that Bwana can borrow. The depressed symbol is the same symbol adjacent to where the swirl rune is parked. They won't move. Learn about and take the model ship above the fireplace. Use the axe to open the wire box. Now they need map to know where they are.
The guard tower must not be manned. Climb up. He fixes the gears. Climb the ladder. Bwana reels in a crab trap. Press the button on the wall. Use the crab on Rufus. You can stop screaming now.
To deduce the 4 correct numbers: press one button 4 times and see if one of the lights turns green. Steering wheel :. He would not let Bwana enter the door to the diner. Red color means wrong number; orange color means correct number but wrong place and green color means correct number at correct place. Learn about the Industrial Zone and the Enola. We might have a problem here. See the size of the mistrawlers. Go back inside the cell. Reynolds gives Bwana a free ride.
Check the runes on pillar at jungle behind Kito. Learn that the giant eels - hungries lives here at Hatari Reef. Bwana and Lina are released by the pirates in the large truck in front of Lonnie's Used Mattress. Now head to the elevator on the way back to your airplane and use the access card on the card terminal - it needs a pass code. Get cheese. In inventory click-hold the fishing rod and release it over the hook to get fishing rod with hook. He fixes the gears. The company hired Barlow as guide. Check the monitors.
Read the tabloid and learn about the discovery of renewable energy source from the Underland mined by Armando Mining Co. Get booze:. Attach the Mistraker model ship, Morten's favorite ship on the pulley. Take the ball and chain by door. Check the smelter and turn the handwheel at its side. Check the radio. Arnie's Bar:. Check the lighthouse:. Click on the 4 brackets; the thingies holding the hatch in place that has a warning sign on it.
Check the blue cup on the counter to get lemon added in with the mix. Check the backdoor of Club Temba up the steps. Turn the 3 dials so their top colors match those of the wires entering them. Bwana brings it down but one blade breaks off. If access to some bolts is not possible; press the up-down button and then stop to gain access to the screws. They are here on Main St. Get salt from the box left of the forklift. There are matching runes on the 3 outer wheel surrounding the central runes.